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CODE128: Add minimal encodation algorithm (non-extended ASCII only)
from ZXing (props Alex Geller) - about 25-60% slower depending on data & stack heavy but does improve some outcomes when FNC1s present (GS1_MODE or manual) although not much else it appears (the previous algorithm was very good), but has a logical clarity the other lacked - funcs `c128_dxsmooth()` etc shared with CODE16K now moved there and renamed as `c16k_`; also fix extended char latching when exactly 4 extended chars at end also manual code set switching now honoured exactly even if immediate shift required; manual: make explicit that AI "(00)" and "(01)" prefixes added by Zint are HRT-only general: add `extern "C"` wrappers to a few header files
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@ -71,7 +71,7 @@ Paintbrush (`PCX`), Portable Network Format (`PNG`), Scalable Vector Graphic (`S
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`--bold`
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: Use bold text for the Human Readable Text (HRT).
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: Use a bold font for the Human Readable Text (HRT).
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`--border=INTEGER`
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@ -365,7 +365,7 @@ Paintbrush (`PCX`), Portable Network Format (`PNG`), Scalable Vector Graphic (`S
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`--small`
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: Use small text for Human Readable Text (HRT).
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: Use a smaller font for Human Readable Text (HRT).
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`--square`
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@ -655,7 +655,7 @@ ISO/IEC 18004:2015, ISO/IEC 23941:2022, AIM ITS/04-023 (2022)
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# COPYRIGHT
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Copyright © 2023 Robin Stuart. Released under GNU GPL 3.0 or later.
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Copyright © 2024 Robin Stuart. Released under GNU GPL 3.0 or later.
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# AUTHOR
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