Add GS1 support to Data Matrix and Codablock-F

This commit is contained in:
hooper114 2009-01-24 12:22:10 +00:00
parent e527c45c2d
commit 8a71220ed6
3 changed files with 169 additions and 127 deletions

View file

@ -97,9 +97,9 @@ int character_subset_select(unsigned char source[], int input_position, char nul
return MODEB;
}
int data_encode_blockf(unsigned char source[], int subset_selector[], int blockmatrix[][62], int *columns_needed, int *rows_needed, int *final_mode, char nullchar)
int data_encode_blockf(unsigned char source[], int subset_selector[], int blockmatrix[][62], int *columns_needed, int *rows_needed, int *final_mode, char nullchar, int gs1)
{
int i, input_position, input_length, current_mode, current_row, error_number;
int i, j, input_position, input_length, current_mode, current_row, error_number;
int column_position, c, done, exit_status;
error_number = 0;
@ -120,122 +120,138 @@ int data_encode_blockf(unsigned char source[], int subset_selector[], int blockm
c = (*columns_needed);
current_mode = character_subset_select(source, input_position, nullchar);
subset_selector[current_row] = current_mode;
if((current_row == 0) && gs1) {
/* Section 4.4.7.1 */
blockmatrix[current_row][column_position] = 102; /* FNC1 */
column_position++;
c--;
}
}
if(c <= 2) {
/* Annex B section 1 rule 1 */
/* Ensure that there is sufficient encodation capacity to continue (using the rules of Annex B.2). */
switch(current_mode) {
case MODEA: /* Table B1 applies */
if(parunmodd(source[input_position], nullchar) == ABORC) {
blockmatrix[current_row][column_position] = a3_convert(source[input_position], nullchar);
column_position++;
c--;
input_position++;
done = 1;
}
if((parunmodd(source[input_position], nullchar) == SHIFTB) && (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
done = 1;
}
if((source[input_position] >= 244) && (done == 0)) {
/* Needs three symbols */
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
if(c == 1) {
blockmatrix[current_row][column_position] = 101; /* Code A */
if(gs1 && (source[input_position] == '[')) {
blockmatrix[current_row][column_position] = 102; /* FNC1 */
column_position++;
c--;
input_position++;
done = 1;
}
if(done == 0) {
if(c <= 2) {
/* Annex B section 1 rule 1 */
/* Ensure that there is sufficient encodation capacity to continue (using the rules of Annex B.2). */
switch(current_mode) {
case MODEA: /* Table B1 applies */
if(parunmodd(source[input_position], nullchar) == ABORC) {
blockmatrix[current_row][column_position] = a3_convert(source[input_position], nullchar);
column_position++;
c--;
input_position++;
done = 1;
}
done = 1;
}
if((source[input_position] >= 128) && (done == 0)) {
/* Needs two symbols */
if(c == 1) {
if((parunmodd(source[input_position], nullchar) == SHIFTB) && (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
done = 1;
}
}
break;
case MODEB: /* Table B2 applies */
if(parunmodd(source[input_position], nullchar) == ABORC) {
blockmatrix[current_row][column_position] = a3_convert(source[input_position], nullchar);
column_position++;
c--;
input_position++;
done = 1;
}
if((parunmodd(source[input_position], nullchar) == SHIFTA) && (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
if(((source[input_position] >= 128) && (source[input_position] <= 159)) && (done == 0)) {
/* Needs three symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
if(c == 1) {
if((source[input_position] >= 244) && (done == 0)) {
/* Needs three symbols */
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
if(c == 1) {
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
}
done = 1;
}
done = 1;
}
if((source[input_position] >= 160) && (done == 0)) {
/* Needs two symbols */
if(c == 1) {
if((source[input_position] >= 128) && (done == 0)) {
/* Needs two symbols */
if(c == 1) {
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
done = 1;
}
}
break;
case MODEB: /* Table B2 applies */
if(parunmodd(source[input_position], nullchar) == ABORC) {
blockmatrix[current_row][column_position] = a3_convert(source[input_position], nullchar);
column_position++;
c--;
input_position++;
done = 1;
}
if((parunmodd(source[input_position], nullchar) == SHIFTA) && (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
}
break;
case MODEC: /* Table B3 applies */
if((parunmodd(source[input_position], nullchar) != ABORC) && (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
if(((parunmodd(source[input_position], nullchar) == ABORC) && (parunmodd(source[input_position + 1], nullchar) != ABORC))
&& (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
if(source[input_position] >= 128) {
/* Needs three symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
if(c == 1) {
blockmatrix[current_row][column_position] = 100; /* Code B */
if(((source[input_position] >= 128) && (source[input_position] <= 159)) && (done == 0)) {
/* Needs three symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
if(c == 1) {
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
}
done = 1;
}
}
break;
if((source[input_position] >= 160) && (done == 0)) {
/* Needs two symbols */
if(c == 1) {
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
}
break;
case MODEC: /* Table B3 applies */
if((parunmodd(source[input_position], nullchar) != ABORC) && (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
if(((parunmodd(source[input_position], nullchar) == ABORC) && (parunmodd(source[input_position + 1], nullchar) != ABORC))
&& (c == 1)) {
/* Needs two symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
done = 1;
}
if(source[input_position] >= 128) {
/* Needs three symbols */
blockmatrix[current_row][column_position] = 101; /* Code A */
column_position++;
c--;
if(c == 1) {
blockmatrix[current_row][column_position] = 100; /* Code B */
column_position++;
c--;
}
}
break;
}
}
}
@ -290,7 +306,7 @@ int data_encode_blockf(unsigned char source[], int subset_selector[], int blockm
}
if(done == 0) {
if(((current_mode == MODEA) || (current_mode == MODEB)) && (parunmodd(source[input_position], nullchar) == ABORC)) {
if(((current_mode == MODEA) || (current_mode == MODEB)) && ((parunmodd(source[input_position], nullchar) == ABORC) || (gs1 && (source[input_position] == '[')))) {
/* Count the number of numeric digits */
/* If 4 or more numeric data characters occur together when in subsets A or B:
a. If there is an even number of numeric data characters, insert a Code C character before the
@ -298,7 +314,12 @@ int data_encode_blockf(unsigned char source[], int subset_selector[], int blockm
b. If there is an odd number of numeric data characters, insert a Code Set C character immedi-
ately after the first numeric digit to change to subset C. */
i = 0;
do { i++; } while(parunmodd(source[input_position + i], nullchar) == ABORC);
j = 0;
do {
i++;
if(gs1 && (source[input_position + j] == '[')) { i++; }
j++;
} while((parunmodd(source[input_position + j], nullchar) == ABORC) || (gs1 && (source[input_position + j] == '[')));
i--;
if(i >= 4) {
@ -562,6 +583,7 @@ int codablock(struct zint_symbol *symbol, unsigned char source[])
int subset_selector[44], row_indicator[44], row_check[44];
long int k1_sum, k2_sum;
int k1_check, k2_check;
int gs1;
error_number = 0;
input_length = ustrlen(source);
@ -572,6 +594,8 @@ int codablock(struct zint_symbol *symbol, unsigned char source[])
return ERROR_TOO_LONG;
}
if(symbol->input_mode == GS1_MODE) { gs1 = 1; } else { gs1 = 0; }
/* Make a guess at how many characters will be needed to encode the data */
estimate_codelength = 0.0;
last_mode = AORB; /* Codablock always starts with Code A */
@ -603,7 +627,7 @@ int codablock(struct zint_symbol *symbol, unsigned char source[])
}
/* Encode the data */
error_number = data_encode_blockf(source, subset_selector, blockmatrix, &columns_needed, &rows_needed, &final_mode, symbol->nullchar);
error_number = data_encode_blockf(source, subset_selector, blockmatrix, &columns_needed, &rows_needed, &final_mode, symbol->nullchar, gs1);
if(error_number > 0) {
if(error_number == ERROR_TOO_LONG) {
strcpy(symbol->errtxt, "Input data too long [743]");