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AZTEC: use short for AztecMap to avoid issues on Windows with VS2017
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1 changed files with 3 additions and 3 deletions
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@ -754,11 +754,11 @@ static int avoidReferenceGrid(int output) {
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}
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/* Calculate the position of the bits in the grid */
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static void populate_map(int AztecMap[]) {
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static void populate_map(short AztecMap[]) {
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int layer, n, i;
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int x, y;
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memset(AztecMap, 0, sizeof(int) * AZTEC_MAP_SIZE);
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memset(AztecMap, 0, sizeof(short) * AZTEC_MAP_SIZE);
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for (layer = 1; layer < 33; layer++) {
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const int start = (112 * (layer - 1)) + (16 * (layer - 1) * (layer - 1)) + 2;
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@ -872,7 +872,7 @@ INTERNAL int aztec(struct zint_symbol *symbol, unsigned char source[], int lengt
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int x, y, i, j, p, data_blocks, ecc_blocks, layers, total_bits;
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char binary_string[AZTEC_BIN_CAPACITY + 1], bit_pattern[20045], descriptor[42];
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char adjusted_string[AZTEC_MAX_CAPACITY + 1];
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int AztecMap[AZTEC_MAP_SIZE];
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short AztecMap[AZTEC_MAP_SIZE];
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unsigned char desc_data[4], desc_ecc[6];
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int error_number, ecc_level, compact, data_length, data_maxsize, codeword_size, adjusted_length;
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int remainder, padbits, count, gs1, adjustment_size;
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