[core] use GetTickCount64() always where possible

* Damn you XP!!!
* Also some more code cleanup
This commit is contained in:
Pete Batard 2016-02-24 16:10:54 +00:00
parent d20eb9262b
commit 250d46e401
15 changed files with 67 additions and 54 deletions

View file

@ -446,7 +446,7 @@ static void CALLBACK OutputMessageTimeout(HWND hWnd, UINT uMsg, UINT_PTR idEvent
KillTimer(hMainDialog, idEvent);
bOutputTimerArmed[i] = FALSE;
PrintMessage[i](output_msg[i]);
last_msg_time[i] = GetTickCount64();
last_msg_time[i] = _GetTickCount64();
}
static void OutputMessage(BOOL info, char* msg)
@ -459,7 +459,7 @@ static void OutputMessage(BOOL info, char* msg)
output_msg[i] = msg;
} else {
// Find if we need to arm a timer
delta = GetTickCount64() - last_msg_time[i];
delta = _GetTickCount64() - last_msg_time[i];
if (delta < MSG_DELAY) {
// Not enough time has elapsed since our last output => arm a timer
output_msg[i] = msg;
@ -467,7 +467,7 @@ static void OutputMessage(BOOL info, char* msg)
bOutputTimerArmed[i] = TRUE;
} else {
PrintMessage[i](msg);
last_msg_time[i] = GetTickCount64();
last_msg_time[i] = _GetTickCount64();
}
}
}