Rework debug logging

We have various places with overly simple if statements that could be
handled by our logging library. Also a lot of those logs are not marked
as debug logs but as info logs, which can cause confusion during
debugging.

This patch removed unneeded if clauses around debug logging statements,
reworks debug log messages towards ECMA templates and add some new
logging statements which might be helpful in order to debug things like
image uploads.

Signed-off-by: Sheogorath <sheogorath@shivering-isles.com>
This commit is contained in:
Sheogorath 2019-06-08 20:51:24 +02:00
parent 6462968e84
commit b5fc6db75d
No known key found for this signature in database
GPG key ID: 1F05CC3635CDDFFD
15 changed files with 56 additions and 71 deletions

View file

@ -49,7 +49,7 @@ function secure (socket, next) {
if (handshakeData.sessionID &&
handshakeData.cookie[config.sessionName] &&
handshakeData.cookie[config.sessionName] !== handshakeData.sessionID) {
if (config.debug) { logger.info('AUTH success cookie: ' + handshakeData.sessionID) }
logger.debug(`AUTH success cookie: ${handshakeData.sessionID}`)
return next()
} else {
next(new Error('AUTH failed: Cookie is invalid.'))
@ -82,7 +82,7 @@ setInterval(function () {
async.each(Object.keys(notes), function (key, callback) {
var note = notes[key]
if (note.server.isDirty) {
if (config.debug) logger.info('updater found dirty note: ' + key)
logger.debug(`updater found dirty note: ${key}`)
note.server.isDirty = false
updateNote(note, function (err, _note) {
// handle when note already been clean up
@ -182,7 +182,7 @@ setInterval(function () {
var socket = realtime.io.sockets.connected[key]
if ((!socket && users[key]) ||
(socket && (!socket.rooms || socket.rooms.length <= 0))) {
if (config.debug) { logger.info('cleaner found redundant user: ' + key) }
logger.debug(`cleaner found redundant user: ${key}`)
if (!socket) {
socket = {
id: key
@ -429,11 +429,11 @@ function finishConnection (socket, noteId, socketId) {
if (config.debug) {
let noteId = socket.noteId
logger.info('SERVER connected a client to [' + noteId + ']:')
logger.info(JSON.stringify(user))
// logger.info(notes);
logger.debug(`SERVER connected a client to [${noteId}]:`)
logger.debug(JSON.stringify(user))
logger.debug(notes)
getStatus(function (data) {
logger.info(JSON.stringify(data))
logger.debug(JSON.stringify(data))
})
}
}
@ -541,10 +541,8 @@ function disconnect (socket) {
if (isDisconnectBusy) return
isDisconnectBusy = true
if (config.debug) {
logger.info('SERVER disconnected a client')
logger.info(JSON.stringify(users[socket.id]))
}
logger.debug('SERVER disconnected a client')
logger.debug(JSON.stringify(users[socket.id]))
if (users[socket.id]) {
delete users[socket.id]
@ -574,9 +572,9 @@ function disconnect (socket) {
delete note.server
delete notes[noteId]
if (config.debug) {
// logger.info(notes);
logger.debug(notes)
getStatus(function (data) {
logger.info(JSON.stringify(data))
logger.debug(JSON.stringify(data))
})
}
})
@ -595,9 +593,9 @@ function disconnect (socket) {
if (disconnectSocketQueue.length > 0) { disconnect(disconnectSocketQueue[0]) }
if (config.debug) {
// logger.info(notes);
logger.debug(notes)
getStatus(function (data) {
logger.info(JSON.stringify(data))
logger.debug(JSON.stringify(data))
})
}
}
@ -774,7 +772,7 @@ function connection (socket) {
var noteId = socket.noteId
var user = users[socket.id]
if (!noteId || !notes[noteId] || !user) return
if (config.debug) { logger.info('SERVER received [' + noteId + '] user status from [' + socket.id + ']: ' + JSON.stringify(data)) }
logger.debug(`SERVER received [${noteId}] user status from [${socket.id}]: ${JSON.stringify(data)}`)
if (data) {
user.idle = data.idle
user.type = data.type