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https://github.com/Tyrrrz/DiscordChatExporter.git
synced 2025-05-30 14:35:18 -04:00
Improve naming of dictionaries
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parent
0ca42f5a14
commit
817d54039b
3 changed files with 21 additions and 21 deletions
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@ -177,7 +177,7 @@ public abstract class ExportCommandBase : DiscordCommandBase
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// Export
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var cancellationToken = console.RegisterCancellationHandler();
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var errors = new ConcurrentDictionary<Channel, string>();
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var errorsByChannel = new ConcurrentDictionary<Channel, string>();
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await console.Output.WriteLineAsync($"Exporting {channels.Count} channel(s)...");
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await console.CreateProgressTicker().StartAsync(async progressContext =>
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@ -225,7 +225,7 @@ public abstract class ExportCommandBase : DiscordCommandBase
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}
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catch (DiscordChatExporterException ex) when (!ex.IsFatal)
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{
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errors[channel] = ex.Message;
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errorsByChannel[channel] = ex.Message;
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}
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}
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);
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@ -235,23 +235,23 @@ public abstract class ExportCommandBase : DiscordCommandBase
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using (console.WithForegroundColor(ConsoleColor.White))
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{
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await console.Output.WriteLineAsync(
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$"Successfully exported {channels.Count - errors.Count} channel(s)."
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$"Successfully exported {channels.Count - errorsByChannel.Count} channel(s)."
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);
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}
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// Print errors
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if (errors.Any())
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if (errorsByChannel.Any())
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{
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await console.Output.WriteLineAsync();
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using (console.WithForegroundColor(ConsoleColor.Red))
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{
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await console.Error.WriteLineAsync(
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$"Failed to export {errors.Count} channel(s):"
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$"Failed to export {errorsByChannel.Count} channel(s):"
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);
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}
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foreach (var (channel, error) in errors)
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foreach (var (channel, error) in errorsByChannel)
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{
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await console.Error.WriteAsync($"{channel.Category} / {channel.Name}: ");
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@ -264,7 +264,7 @@ public abstract class ExportCommandBase : DiscordCommandBase
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// Fail the command only if ALL channels failed to export.
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// If only some channels failed to export, it's okay.
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if (errors.Count >= channels.Count)
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if (errorsByChannel.Count >= channels.Count)
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throw new CommandException("Export failed.");
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}
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@ -25,7 +25,7 @@ internal partial class ExportAssetDownloader
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private readonly bool _reuse;
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// File paths of the previously downloaded assets
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private readonly Dictionary<string, string> _pathCache = new(StringComparer.Ordinal);
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private readonly Dictionary<string, string> _previousPathsByUrl = new(StringComparer.Ordinal);
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public ExportAssetDownloader(string workingDirPath, bool reuse)
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{
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@ -40,12 +40,12 @@ internal partial class ExportAssetDownloader
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using var _ = await Locker.LockAsync(filePath, cancellationToken);
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if (_pathCache.TryGetValue(url, out var cachedFilePath))
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if (_previousPathsByUrl.TryGetValue(url, out var cachedFilePath))
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return cachedFilePath;
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// Reuse existing files if we're allowed to
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if (_reuse && File.Exists(filePath))
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return _pathCache[url] = filePath;
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return _previousPathsByUrl[url] = filePath;
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Directory.CreateDirectory(_workingDirPath);
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@ -80,7 +80,7 @@ internal partial class ExportAssetDownloader
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}
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});
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return _pathCache[url] = filePath;
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return _previousPathsByUrl[url] = filePath;
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}
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}
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@ -14,9 +14,9 @@ namespace DiscordChatExporter.Core.Exporting;
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internal class ExportContext
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{
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private readonly Dictionary<Snowflake, Member?> _members = new();
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private readonly Dictionary<Snowflake, Channel> _channels = new();
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private readonly Dictionary<Snowflake, Role> _roles = new();
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private readonly Dictionary<Snowflake, Member?> _membersById = new();
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private readonly Dictionary<Snowflake, Channel> _channelsById = new();
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private readonly Dictionary<Snowflake, Role> _rolesById = new();
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private readonly ExportAssetDownloader _assetDownloader;
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public DiscordClient Discord { get; }
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@ -38,10 +38,10 @@ internal class ExportContext
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public async ValueTask PopulateChannelsAndRolesAsync(CancellationToken cancellationToken = default)
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{
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await foreach (var channel in Discord.GetGuildChannelsAsync(Request.Guild.Id, cancellationToken))
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_channels[channel.Id] = channel;
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_channelsById[channel.Id] = channel;
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await foreach (var role in Discord.GetGuildRolesAsync(Request.Guild.Id, cancellationToken))
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_roles[role.Id] = role;
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_rolesById[role.Id] = role;
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}
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// Because members cannot be pulled in bulk, we need to populate them on demand
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@ -50,7 +50,7 @@ internal class ExportContext
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User? fallbackUser,
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CancellationToken cancellationToken = default)
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{
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if (_members.ContainsKey(id))
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if (_membersById.ContainsKey(id))
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return;
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var member = await Discord.TryGetGuildMemberAsync(Request.Guild.Id, id, cancellationToken);
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@ -67,7 +67,7 @@ internal class ExportContext
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}
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// Store the result even if it's null, to avoid re-fetching non-existing members
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_members[id] = member;
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_membersById[id] = member;
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}
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public async ValueTask PopulateMemberAsync(Snowflake id, CancellationToken cancellationToken = default) =>
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@ -83,11 +83,11 @@ internal class ExportContext
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var format => instant.ToLocalString(format)
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};
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public Member? TryGetMember(Snowflake id) => _members.GetValueOrDefault(id);
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public Member? TryGetMember(Snowflake id) => _membersById.GetValueOrDefault(id);
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public Channel? TryGetChannel(Snowflake id) => _channels.GetValueOrDefault(id);
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public Channel? TryGetChannel(Snowflake id) => _channelsById.GetValueOrDefault(id);
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public Role? TryGetRole(Snowflake id) => _roles.GetValueOrDefault(id);
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public Role? TryGetRole(Snowflake id) => _rolesById.GetValueOrDefault(id);
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public IReadOnlyList<Role> GetUserRoles(Snowflake id) => TryGetMember(id)?
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.RoleIds
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