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anytree==2.7.2
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appdirs==1.4.3
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application-utility==1.2.1
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astroid==2.3.2
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attrs==19.3.0
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autopep8==1.4.4
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beautifulsoup4==4.8.0
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btrfsutil==1.1.1
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CacheControl==0.12.5
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caffeine-ng==3.4.2
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chardet==3.0.4
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chrome-gnome-shell==0.0.0
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colorama==0.4.1
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cupshelpers==1.0
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distlib==0.2.9
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distro==1.4.0
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doc8==0.8.0
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docopt==0.6.2
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docutils==0.15.2
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ewmh==0.1.6
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gufw==19.10.0
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html5lib==1.0.1
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idna==2.8
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importlib-metadata==0.23
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isort==4.3.21
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lazy-object-proxy==1.4.3
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lensfun==0.3.2
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lockfile==0.12.2
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louis==3.11.0
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lxml==4.4.1
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mccabe==0.6.1
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meson==0.52.0
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more-itertools==7.2.0
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msgpack==0.6.2
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npyscreen==4.10.5
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numpy==1.17.3
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packaging==19.2
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pacman-mirrors==4.15
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pbr==5.4.3
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pep517==0.6.0
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Pillow==6.2.0
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progress==1.5
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pwquality==1.4.1
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pycairo==1.18.2
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pycodestyle==2.5.0
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pycups==1.9.74
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pycurl==7.43.0.3
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Pygments==2.4.2
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PyGObject==3.34.0
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pylint==2.4.3
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pyparsing==2.4.2
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PyQt5==5.13.1
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PyQt5-sip==4.19.19
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python-xlib==0.25
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pytoml==0.1.21
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pyxdg==0.26
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requests==2.22.0
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restructuredtext-lint==1.3.0
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retrying==1.3.3
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setproctitle==1.1.10
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six==1.12.0
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soupsieve==1.9.4
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stevedore==1.31.0
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team==1.0
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typed-ast==1.4.0
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ufw==0.36
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urllib3==1.25.6
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ushlex==0.99.1
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webencodings==0.5.1
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wrapt==1.11.2
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zipp==0.6.0
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## Cursor Theme Source
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- Do not edit cursor assets directly (i.e. those in the "Suru" folder)!
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- To modify the cursors, edit source SVG file found in this directory and render them with the appropriate script.
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- To edit the cursors you will need `inkscape` installed and to build and the render the cursor set you'll need `python-pil` and `x11-apps` installed.
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## Render Scripts
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For simplified development, has various scripts to render and build the cursor set are provided
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- [**render-cursors.py**](./render-cursors.py) will render the cursor PNG assets into [bitmaps](./bitmaps) at the appropriate sizes; ran by passing the source filename to it: `./render-cursors.py source-cursors.svg`
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- [**x11-make.sh**](./x11-make.sh) builds the cursor assets into a Xcursor set
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- [**w32-make.sh**](./w32-make.sh) builds the cursor assets into a Windows cursor set
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## Cursor SVG source
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The [source SVG](./source-cursors.svg) for the cursors is laid out in such a way to make editing/creating cursors simple, with a variety of layers:
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- `hotspots` shows the exact point where the cursor is active within the 24x24 region (hidden by default)
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- `slices` is read by the render script and each 24x24 square had an ID that is the cursor file name (hidden by default)
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- `cursors` pretty self-explanatory, these are the drawn cursors
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- `labels` are just labels
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Both the busy cursors (the large and pointer versions) require 60 different assets to achieve a 60 FPS animation when compiled (each variant is a 6° rotation of the busy indicator).
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