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romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth
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31 changed files with 871 additions and 111 deletions
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@ -52,9 +52,16 @@ namespace ams::pm::resource {
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constinit os::SdkMutex g_resource_limit_lock;
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constinit os::NativeHandle g_resource_limit_handles[ResourceLimitGroup_Count];
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constinit spl::MemoryArrangement g_memory_arrangement = spl::MemoryArrangement_Standard;
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constinit u64 g_system_memory_boost_size = 0;
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constinit u64 g_extra_threads_available[ResourceLimitGroup_Count];
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constinit os::SdkMutex g_system_memory_boost_lock;
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constinit u64 g_system_memory_boost_size = 0;
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constinit u64 g_system_memory_boost_size_for_mitm = 0;
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ALWAYS_INLINE u64 GetCurrentSystemMemoryBoostSize() {
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return g_system_memory_boost_size + g_system_memory_boost_size_for_mitm;
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}
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constinit u64 g_resource_limits[ResourceLimitGroup_Count][svc::LimitableResource_Count] = {
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[ResourceLimitGroup_System] = {
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[svc::LimitableResource_PhysicalMemoryMax] = 0, /* Initialized dynamically later. */
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@ -220,6 +227,47 @@ namespace ams::pm::resource {
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R_SUCCEED();
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}
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Result BoostSystemMemoryResourceLimitLocked(u64 normal_boost, u64 mitm_boost) {
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/* Check pre-conditions. */
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AMS_ASSERT(g_system_memory_boost_lock.IsLockedByCurrentThread());
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/* Determine total boost. */
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const u64 boost_size = normal_boost + mitm_boost;
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/* Don't allow all application memory to be taken away. */
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R_UNLESS(boost_size <= g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_Application], pm::ResultInvalidSize());
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const u64 new_app_size = g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_Application] - boost_size;
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{
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std::scoped_lock lk(g_resource_limit_lock);
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if (hos::GetVersion() >= hos::Version_5_0_0) {
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/* Starting in 5.0.0, PM does not allow for only one of the sets to fail. */
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if (boost_size < GetCurrentSystemMemoryBoostSize()) {
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R_TRY(svc::SetUnsafeLimit(boost_size));
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R_ABORT_UNLESS(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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} else {
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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R_ABORT_UNLESS(svc::SetUnsafeLimit(boost_size));
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}
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} else {
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const u64 new_sys_size = g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_System] + boost_size;
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if (boost_size < GetCurrentSystemMemoryBoostSize()) {
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_System, new_sys_size));
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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} else {
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_System, new_sys_size));
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}
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}
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g_system_memory_boost_size = normal_boost;
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g_system_memory_boost_size_for_mitm = mitm_boost;
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}
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R_SUCCEED();
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}
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}
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/* Resource API. */
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@ -352,37 +400,19 @@ namespace ams::pm::resource {
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}
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Result BoostSystemMemoryResourceLimit(u64 boost_size) {
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/* Don't allow all application memory to be taken away. */
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R_UNLESS(boost_size <= g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_Application], pm::ResultInvalidSize());
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/* Ensure only one boost change happens at a time. */
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std::scoped_lock lk(g_system_memory_boost_lock);
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const u64 new_app_size = g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_Application] - boost_size;
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{
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std::scoped_lock lk(g_resource_limit_lock);
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/* Boost to the appropriate total amount. */
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R_RETURN(BoostSystemMemoryResourceLimitLocked(boost_size, g_system_memory_boost_size_for_mitm));
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}
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if (hos::GetVersion() >= hos::Version_5_0_0) {
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/* Starting in 5.0.0, PM does not allow for only one of the sets to fail. */
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if (boost_size < g_system_memory_boost_size) {
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R_TRY(svc::SetUnsafeLimit(boost_size));
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R_ABORT_UNLESS(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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} else {
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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R_ABORT_UNLESS(svc::SetUnsafeLimit(boost_size));
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}
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} else {
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const u64 new_sys_size = g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_System] + boost_size;
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if (boost_size < g_system_memory_boost_size) {
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_System, new_sys_size));
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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} else {
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size));
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R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_System, new_sys_size));
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}
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}
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Result BoostSystemMemoryResourceLimitForMitm(u64 boost_size) {
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/* Ensure only one boost change happens at a time. */
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std::scoped_lock lk(g_system_memory_boost_lock);
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g_system_memory_boost_size = boost_size;
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}
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R_SUCCEED();
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/* Boost to the appropriate total amount. */
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R_RETURN(BoostSystemMemoryResourceLimitLocked(g_system_memory_boost_size, boost_size));
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}
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Result BoostApplicationThreadResourceLimit() {
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