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LogManager: implement system module, client api, logging api (#1617)
Some notes: * Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead. * This prevents paying memory costs for LM when not enabling logging. * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's. * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`. * LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default). * Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
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94 changed files with 5595 additions and 45 deletions
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@ -114,14 +114,14 @@ namespace ams::erpt::srv {
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pm_module.GetEventPointer()->Clear();
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if (R_SUCCEEDED(pm_module.GetRequest(std::addressof(pm_state), std::addressof(pm_flags)))) {
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switch (pm_state) {
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case psc::PmState_Awake:
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case psc::PmState_ReadyAwaken:
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case psc::PmState_FullAwake:
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case psc::PmState_MinimumAwake:
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Stream::EnableFsAccess(true);
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break;
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case psc::PmState_ReadyShutdown:
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case psc::PmState_ShutdownReady:
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FinalizeForcedShutdownDetection();
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[[fallthrough]];
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case psc::PmState_ReadySleep:
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case psc::PmState_SleepReady:
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Stream::EnableFsAccess(false);
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break;
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default:
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