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vapours: add time primitives, fix result name
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ef3da6cb51
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13 changed files with 238 additions and 18 deletions
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@ -79,7 +79,7 @@ namespace ams::kern {
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/* Convenience definitions. */
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constexpr s32 DpcManagerThreadPriority = 3;
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constexpr s64 DpcManagerTimeout = 192'000ll; /* TODO: Constexpr conversion from 10ms */
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constexpr s64 DpcManagerTimeout = ams::svc::Tick(TimeSpan::FromMilliSeconds(10));
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/* Globals. */
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s64 g_preemption_priorities[cpu::NumCores];
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@ -17,6 +17,12 @@
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namespace ams::kern {
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namespace {
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constexpr s64 DefaultTimeout = ams::svc::Tick(TimeSpan::FromSeconds(10));
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}
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void KResourceLimit::Initialize() {
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/* This should be unnecessary for us, because our constructor will clear all fields. */
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/* The following is analagous to what Nintendo's implementation (no constexpr constructor) would do, though. */
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@ -91,8 +97,7 @@ namespace ams::kern {
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}
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bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value) {
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/* TODO: constexpr definition for this default timeout (it's 10 seconds) */
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return this->Reserve(which, value, KHardwareTimer::GetTick() + 192'000'000);
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return this->Reserve(which, value, KHardwareTimer::GetTick() + DefaultTimeout);
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}
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bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value, s64 timeout) {
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