Modernize C++ usage (#144)

* Stratosphere: Use modern C++ idioms in some places

* algorithms like std::for_each are used instead of raw loops

* Stratosphere: Replace more raw loops with algorithms

* Stratosphere: Add a utility predicate function to test for equality with a reference element

This can be used to rewrite some common raw loops using algorithms instead

* fs.mitm: Use variant

* fs.mitm: Use enum class

* fs.mitm: Turn RomFSSourceInfo::Cleanup into a destructor

This obsoletes the need for a custom deleter in other places

* fs.mitm: Use enum class some more

* fs.mitm: Use unique_ptr

* fs.mitm: Simplify initialization

* Stratosphere: Simplify initialization

* fs.mitm: Use unique_ptr (fix memory leak along the way)

The previous code was using "delete" rather than "delete[]"

* fs.mitm: Use vector::emplace_back rather than push_back

emplace_back constructs elements in-place, hence avoiding a redundant element copy.

* Stratosphere: Replace more raw loops with algorithms

* Stratosphere: Use unique_ptr

* fs.mitm: Replace more raw loops with algorithms

* Stratosphere: Prefer move-construction over copy-construction when moving sink parameters around
This commit is contained in:
Tony Wasserka 2018-06-19 18:07:31 +00:00 committed by SciresM
parent f1c326aec3
commit ad636f7216
28 changed files with 353 additions and 374 deletions

View file

@ -1,9 +1,11 @@
#include <switch.h>
#include <algorithm>
#include <array>
#include <cstdio>
#include "ldr_launch_queue.hpp"
#include "meta_tools.hpp"
static LaunchQueue::LaunchItem g_launch_queue[LAUNCH_QUEUE_SIZE] = {0};
static std::array<LaunchQueue::LaunchItem, LAUNCH_QUEUE_SIZE> g_launch_queue = {0};
Result LaunchQueue::add(u64 tid, const char *args, u64 arg_size) {
if(arg_size > LAUNCH_QUEUE_ARG_SIZE_MAX) {
@ -45,12 +47,11 @@ Result LaunchQueue::add_item(const LaunchItem *item) {
}
int LaunchQueue::get_index(u64 tid) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == tid) {
return i;
}
auto it = std::find_if(g_launch_queue.begin(), g_launch_queue.end(), member_equals_fn(&LaunchQueue::LaunchItem::tid, tid));
if (it == g_launch_queue.end()) {
return LAUNCH_QUEUE_FULL;
}
return LAUNCH_QUEUE_FULL;
return std::distance(g_launch_queue.begin(), it);
}
int LaunchQueue::get_free_index(u64 tid) {
@ -74,8 +75,8 @@ void LaunchQueue::clear() {
LaunchQueue::LaunchItem *LaunchQueue::get_item(u64 tid) {
int idx;
if ((idx = get_index(tid)) == LAUNCH_QUEUE_FULL) {
int idx = get_index(tid);
if (idx == LAUNCH_QUEUE_FULL) {
return NULL;
}
return &g_launch_queue[idx];