dmnt: refactor to use sts:: namespace.

This commit is contained in:
Michael Scire 2019-09-16 01:22:08 -07:00 committed by SciresM
parent a750e55f75
commit 78a730ddf6
36 changed files with 3684 additions and 4318 deletions

View file

@ -14,41 +14,44 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <switch.h>
#include "dmnt_service.hpp"
Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcBreakDebugProcess(debug_hnd);
}
namespace sts::dmnt {
Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcTerminateDebugProcess(debug_hnd);
}
Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcBreakDebugProcess(debug_hnd);
}
Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
/* This command is, entertainingly, also pretty unsafe in general... */
return svcCloseHandle(debug_hnd);
}
Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcTerminateDebugProcess(debug_hnd);
}
Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcGetProcessId(out_pid.GetPointer(), hnd);
}
Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
/* This command is, entertainingly, also pretty unsafe in general... */
return svcCloseHandle(debug_hnd);
}
Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), pid)) {
R_CATCH(ResultKernelAlreadyExists) {
return ResultDebugAlreadyAttached;
}
} R_END_TRY_CATCH;
Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcGetProcessId(out_pid.GetPointer(), hnd);
}
return ResultSuccess;
}
Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), pid)) {
R_CATCH(ResultKernelAlreadyExists) {
return ResultDebugAlreadyAttached;
}
} R_END_TRY_CATCH;
return ResultSuccess;
}
Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
/* Nintendo discards the output of this command, but we will return it. */
return svcWaitSynchronizationSingle(hnd, ns);
}
Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
/* Nintendo discards the output of this command, but we will return it. */
return svcWaitSynchronizationSingle(hnd, ns);
}