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tio: implement server/dispatch logic.
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cee1ecd06f
commit
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8 changed files with 634 additions and 2 deletions
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "tio_file_server_htcs_server.hpp"
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namespace ams::tio {
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void FileServerHtcsServer::Initialize(const char *port_name, void *thread_stack, size_t thread_stack_size, SocketAcceptedCallback on_socket_accepted) {
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/* Set our port name. */
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std::strcpy(m_port_name.name, port_name);
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/* Set our callback. */
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m_on_socket_accepted = on_socket_accepted;
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/* Setup our thread. */
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R_ABORT_UNLESS(os::CreateThread(std::addressof(m_thread), ThreadEntry, this, thread_stack, thread_stack_size, AMS_GET_SYSTEM_THREAD_PRIORITY(TioServer, FileServerHtcsServer)));
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/* Set our thread name pointer. */
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os::SetThreadNamePointer(std::addressof(m_thread), AMS_GET_SYSTEM_THREAD_NAME(TioServer, FileServerHtcsServer));
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}
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void FileServerHtcsServer::Start() {
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os::StartThread(std::addressof(m_thread));
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}
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void FileServerHtcsServer::Wait() {
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os::WaitThread(std::addressof(m_thread));
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}
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void FileServerHtcsServer::ThreadFunc() {
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/* Loop forever, servicing sockets. */
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while (true) {
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/* Get a socket. */
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int fd;
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while ((fd = htcs::Socket()) == -1) {
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os::SleepThread(TimeSpan::FromSeconds(1));
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}
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/* Ensure we cleanup the socket when we're done with it. */
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ON_SCOPE_EXIT {
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htcs::Close(fd);
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os::SleepThread(TimeSpan::FromSeconds(1));
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};
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/* Create a sock addr for our server. */
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htcs::SockAddrHtcs addr;
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addr.family = htcs::HTCS_AF_HTCS;
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addr.peer_name = htcs::GetPeerNameAny();
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addr.port_name = m_port_name;
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/* Bind. */
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if (htcs::Bind(fd, std::addressof(addr)) == -1) {
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continue;
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}
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/* Listen on our port. */
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while (htcs::Listen(fd, 0) == 0) {
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/* Continue accepting clients, so long as we can. */
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int client_fd;
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while (true) {
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/* Try to accept a client. */
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if (client_fd = htcs::Accept(fd, std::addressof(addr)); client_fd < 0) {
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break;
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}
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/* Handle the client. */
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m_on_socket_accepted(client_fd);
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}
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/* NOTE: This seems unnecessary (client_fd guaranteed < 0 here), but Nintendo does it. */
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htcs::Close(client_fd);
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}
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}
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}
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ssize_t FileServerHtcsServer::Send(s32 desc, const void *buffer, size_t buffer_size, s32 flags) {
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AMS_ASSERT(m_mutex.IsLockedByCurrentThread());
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return htcs::Send(desc, buffer, buffer_size, flags);
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}
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}
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