ams: centralize system thread definitions

This commit is contained in:
Michael Scire 2020-04-17 01:06:07 -07:00
parent d77fe98203
commit 3da0cda4ae
32 changed files with 254 additions and 40 deletions

View file

@ -115,6 +115,10 @@ namespace {
int main(int argc, char **argv)
{
/* Set thread name. */
os::SetThreadNamePointer(os::GetCurrentThread(), AMS_GET_SYSTEM_THREAD_NAME(ldr, Main));
AMS_ASSERT(os::GetThreadPriority(os::GetCurrentThread()) == AMS_GET_SYSTEM_THREAD_PRIORITY(ldr, Main));
/* Configure development. */
/* NOTE: Nintendo really does call the getter function three times instead of caching the value. */
ldr::SetDevelopmentForAcidProductionCheck(spl::IsDevelopmentHardware());