fatal: refactor into sts namespace

This commit is contained in:
Michael Scire 2019-07-18 19:09:35 -07:00 committed by SciresM
parent 442ebff829
commit 39d041466d
38 changed files with 2176 additions and 1926 deletions

View file

@ -15,37 +15,11 @@
*/
#pragma once
#include <switch.h>
#include <stratosphere.hpp>
#include "fatal_task.hpp"
class ShowFatalTask : public IFatalTask {
private:
Event *battery_event;
ViDisplay display;
ViLayer layer;
NWindow win;
Framebuffer fb;
private:
Result SetupDisplayInternal();
Result SetupDisplayExternal();
Result PrepareScreenForDrawing();
Result ShowFatal();
public:
ShowFatalTask(FatalThrowContext *ctx, u64 title_id, Event *evt) : IFatalTask(ctx, title_id), battery_event(evt) { }
virtual Result Run() override;
virtual const char *GetName() const override {
return "ShowFatal";
}
};
namespace sts::fatal::srv {
class BacklightControlTask : public IFatalTask {
private:
void TurnOnBacklight();
public:
BacklightControlTask(FatalThrowContext *ctx, u64 title_id) : IFatalTask(ctx, title_id) { }
virtual Result Run() override;
virtual const char *GetName() const override {
return "BacklightControlTask";
}
};
ITask *GetShowFatalTask(const ThrowContext *ctx);
ITask *GetBacklightControlTask(const ThrowContext *ctx);
}