os: implement ExpandUnsignedValueToAscii

Nintendo does this as of latest firmware.

It's desirable because it removes the only usage of util::SNPrintf() from os library,
which means programs which don't otherwise use SNPrintf do not need to link it into .text.

This saves ~0xD40 of .text as of time-of-commit when successfully unlinking, and e.g.
reduces our sm (and other modules) memory size by a page.
This commit is contained in:
Michael Scire 2021-09-29 13:42:11 -07:00
parent 1e7a327a25
commit 15ff64e03a
3 changed files with 69 additions and 1 deletions

View file

@ -19,6 +19,7 @@
#include "os_waitable_holder_base.hpp"
#include "os_waitable_holder_impl.hpp"
#include "os_waitable_object_list.hpp"
#include "os_utility.hpp"
namespace ams::os::impl {
@ -223,7 +224,8 @@ namespace ams::os::impl {
constexpr size_t ThreadNamePrefixSize = sizeof(ThreadNamePrefix) - 1;
const u64 func = reinterpret_cast<u64>(thread->function);
static_assert(ThreadNamePrefixSize + sizeof(func) * 2 + 1 <= sizeof(thread->name_buffer));
util::SNPrintf(thread->name_buffer, sizeof(thread->name_buffer), "%s%016lX", ThreadNamePrefix, func);
std::memcpy(thread->name_buffer, ThreadNamePrefix, ThreadNamePrefixSize);
os::impl::ExpandUnsignedValueToAscii(thread->name_buffer + ThreadNamePrefixSize, func);
}
thread->name_pointer = thread->name_buffer;