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https://github.com/Atmosphere-NX/Atmosphere.git
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os: refactor/rewrite entire namespace.
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parent
6193283f03
commit
065485b971
181 changed files with 5353 additions and 1929 deletions
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@ -13,93 +13,158 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "impl/os_timeout_helper.hpp"
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#include "impl/os_waitable_object_list.hpp"
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#include "impl/os_waitable_holder_impl.hpp"
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namespace ams::os {
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Event::Event(bool a, bool s) : auto_clear(a), signaled(s) {
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new (GetPointer(this->waitable_object_list_storage)) impl::WaitableObjectList();
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namespace {
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ALWAYS_INLINE u64 GetBroadcastCounterUnsafe(EventType *event) {
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const u64 upper = event->broadcast_counter_high;
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return (upper << BITSIZEOF(event->broadcast_counter_low)) | event->broadcast_counter_low;
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}
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ALWAYS_INLINE void IncrementBroadcastCounterUnsafe(EventType *event) {
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if ((++event->broadcast_counter_low) == 0) {
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++event->broadcast_counter_high;
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}
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}
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}
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Event::~Event() {
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GetReference(this->waitable_object_list_storage).~WaitableObjectList();
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void InitializeEvent(EventType *event, bool signaled, EventClearMode clear_mode) {
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/* Initialize internal variables. */
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new (GetPointer(event->cs_event)) impl::InternalCriticalSection;
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new (GetPointer(event->cv_signaled)) impl::InternalConditionVariable;
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/* Initialize the waitable object list. */
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new (GetPointer(event->waitable_object_list_storage)) impl::WaitableObjectList();
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/* Initialize member variables. */
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event->signaled = signaled;
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event->initially_signaled = signaled;
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event->clear_mode = static_cast<u8>(clear_mode);
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event->broadcast_counter_low = 0;
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event->broadcast_counter_high = 0;
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/* Mark initialized. */
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event->state = EventType::State_Initialized;
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}
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void Event::Signal() {
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std::scoped_lock lk(this->lock);
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void FinalizeEvent(EventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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/* Mark uninitialized. */
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event->state = EventType::State_NotInitialized;
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/* Destroy objects. */
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GetReference(event->waitable_object_list_storage).~WaitableObjectList();
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GetReference(event->cv_signaled).~InternalConditionVariable();
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GetReference(event->cs_event).~InternalCriticalSection();
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}
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void SignalEvent(EventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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std::scoped_lock lk(GetReference(event->cs_event));
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/* If we're already signaled, nothing more to do. */
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if (this->signaled) {
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if (event->signaled) {
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return;
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}
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this->signaled = true;
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event->signaled = true;
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/* Signal! */
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if (this->auto_clear) {
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/* If we're auto clear, signal one thread, which will clear. */
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this->cv.Signal();
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} else {
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if (event->clear_mode == EventClearMode_ManualClear) {
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/* If we're manual clear, increment counter and wake all. */
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this->counter++;
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this->cv.Broadcast();
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IncrementBroadcastCounterUnsafe(event);
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GetReference(event->cv_signaled).Broadcast();
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} else {
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/* If we're auto clear, signal one thread, which will clear. */
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GetReference(event->cv_signaled).Signal();
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}
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/* Wake up whatever manager, if any. */
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GetReference(this->waitable_object_list_storage).SignalAllThreads();
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GetReference(event->waitable_object_list_storage).SignalAllThreads();
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}
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void Event::Reset() {
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std::scoped_lock lk(this->lock);
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this->signaled = false;
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}
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void WaitEvent(EventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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void Event::Wait() {
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std::scoped_lock lk(this->lock);
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std::scoped_lock lk(GetReference(event->cs_event));
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u64 cur_counter = this->counter;
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while (!this->signaled) {
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if (this->counter != cur_counter) {
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const auto cur_counter = GetBroadcastCounterUnsafe(event);
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while (!event->signaled) {
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if (cur_counter != GetBroadcastCounterUnsafe(event)) {
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break;
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}
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this->cv.Wait(&this->lock);
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GetReference(event->cv_signaled).Wait(GetPointer(event->cs_event));
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}
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if (this->auto_clear) {
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this->signaled = false;
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if (event->clear_mode == EventClearMode_AutoClear) {
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event->signaled = false;
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}
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}
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bool Event::TryWait() {
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std::scoped_lock lk(this->lock);
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bool TryWaitEvent(EventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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const bool success = this->signaled;
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if (this->auto_clear) {
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this->signaled = false;
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std::scoped_lock lk(GetReference(event->cs_event));
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const bool signaled = event->signaled;
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if (event->clear_mode == EventClearMode_AutoClear) {
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event->signaled = false;
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}
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return success;
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return signaled;
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}
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bool Event::TimedWait(u64 ns) {
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TimeoutHelper timeout_helper(ns);
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std::scoped_lock lk(this->lock);
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bool TimedWaitEvent(EventType *event, TimeSpan timeout) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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AMS_ASSERT(timeout.GetNanoSeconds() >= 0);
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u64 cur_counter = this->counter;
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while (!this->signaled) {
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if (this->counter != cur_counter) {
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break;
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}
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if (this->cv.TimedWait(&this->lock, timeout_helper.NsUntilTimeout()) == ConditionVariableStatus::TimedOut) {
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return false;
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}
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}
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{
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impl::TimeoutHelper timeout_helper(timeout);
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std::scoped_lock lk(GetReference(event->cs_event));
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if (this->auto_clear) {
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this->signaled = false;
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const auto cur_counter = GetBroadcastCounterUnsafe(event);
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while (!event->signaled) {
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if (cur_counter != GetBroadcastCounterUnsafe(event)) {
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break;
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}
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auto wait_res = GetReference(event->cv_signaled).TimedWait(GetPointer(event->cs_event), timeout_helper);
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if (wait_res == ConditionVariableStatus::TimedOut) {
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return false;
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}
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}
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if (event->clear_mode == EventClearMode_AutoClear) {
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event->signaled = false;
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}
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}
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return true;
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}
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void ClearEvent(EventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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std::scoped_lock lk(GetReference(event->cs_event));
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/* Clear the signaled state. */
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event->signaled = false;
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}
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void InitializeWaitableHolder(WaitableHolderType *waitable_holder, EventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
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new (GetPointer(waitable_holder->impl_storage)) impl::WaitableHolderOfEvent(event);
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waitable_holder->user_data = 0;
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}
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}
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