os: refactor/rewrite entire namespace.

This commit is contained in:
Michael Scire 2020-04-08 02:21:35 -07:00
parent 6193283f03
commit 065485b971
181 changed files with 5353 additions and 1929 deletions

View file

@ -13,93 +13,158 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "impl/os_timeout_helper.hpp"
#include "impl/os_waitable_object_list.hpp"
#include "impl/os_waitable_holder_impl.hpp"
namespace ams::os {
Event::Event(bool a, bool s) : auto_clear(a), signaled(s) {
new (GetPointer(this->waitable_object_list_storage)) impl::WaitableObjectList();
namespace {
ALWAYS_INLINE u64 GetBroadcastCounterUnsafe(EventType *event) {
const u64 upper = event->broadcast_counter_high;
return (upper << BITSIZEOF(event->broadcast_counter_low)) | event->broadcast_counter_low;
}
ALWAYS_INLINE void IncrementBroadcastCounterUnsafe(EventType *event) {
if ((++event->broadcast_counter_low) == 0) {
++event->broadcast_counter_high;
}
}
}
Event::~Event() {
GetReference(this->waitable_object_list_storage).~WaitableObjectList();
void InitializeEvent(EventType *event, bool signaled, EventClearMode clear_mode) {
/* Initialize internal variables. */
new (GetPointer(event->cs_event)) impl::InternalCriticalSection;
new (GetPointer(event->cv_signaled)) impl::InternalConditionVariable;
/* Initialize the waitable object list. */
new (GetPointer(event->waitable_object_list_storage)) impl::WaitableObjectList();
/* Initialize member variables. */
event->signaled = signaled;
event->initially_signaled = signaled;
event->clear_mode = static_cast<u8>(clear_mode);
event->broadcast_counter_low = 0;
event->broadcast_counter_high = 0;
/* Mark initialized. */
event->state = EventType::State_Initialized;
}
void Event::Signal() {
std::scoped_lock lk(this->lock);
void FinalizeEvent(EventType *event) {
AMS_ASSERT(event->state == EventType::State_Initialized);
/* Mark uninitialized. */
event->state = EventType::State_NotInitialized;
/* Destroy objects. */
GetReference(event->waitable_object_list_storage).~WaitableObjectList();
GetReference(event->cv_signaled).~InternalConditionVariable();
GetReference(event->cs_event).~InternalCriticalSection();
}
void SignalEvent(EventType *event) {
AMS_ASSERT(event->state == EventType::State_Initialized);
std::scoped_lock lk(GetReference(event->cs_event));
/* If we're already signaled, nothing more to do. */
if (this->signaled) {
if (event->signaled) {
return;
}
this->signaled = true;
event->signaled = true;
/* Signal! */
if (this->auto_clear) {
/* If we're auto clear, signal one thread, which will clear. */
this->cv.Signal();
} else {
if (event->clear_mode == EventClearMode_ManualClear) {
/* If we're manual clear, increment counter and wake all. */
this->counter++;
this->cv.Broadcast();
IncrementBroadcastCounterUnsafe(event);
GetReference(event->cv_signaled).Broadcast();
} else {
/* If we're auto clear, signal one thread, which will clear. */
GetReference(event->cv_signaled).Signal();
}
/* Wake up whatever manager, if any. */
GetReference(this->waitable_object_list_storage).SignalAllThreads();
GetReference(event->waitable_object_list_storage).SignalAllThreads();
}
void Event::Reset() {
std::scoped_lock lk(this->lock);
this->signaled = false;
}
void WaitEvent(EventType *event) {
AMS_ASSERT(event->state == EventType::State_Initialized);
void Event::Wait() {
std::scoped_lock lk(this->lock);
std::scoped_lock lk(GetReference(event->cs_event));
u64 cur_counter = this->counter;
while (!this->signaled) {
if (this->counter != cur_counter) {
const auto cur_counter = GetBroadcastCounterUnsafe(event);
while (!event->signaled) {
if (cur_counter != GetBroadcastCounterUnsafe(event)) {
break;
}
this->cv.Wait(&this->lock);
GetReference(event->cv_signaled).Wait(GetPointer(event->cs_event));
}
if (this->auto_clear) {
this->signaled = false;
if (event->clear_mode == EventClearMode_AutoClear) {
event->signaled = false;
}
}
bool Event::TryWait() {
std::scoped_lock lk(this->lock);
bool TryWaitEvent(EventType *event) {
AMS_ASSERT(event->state == EventType::State_Initialized);
const bool success = this->signaled;
if (this->auto_clear) {
this->signaled = false;
std::scoped_lock lk(GetReference(event->cs_event));
const bool signaled = event->signaled;
if (event->clear_mode == EventClearMode_AutoClear) {
event->signaled = false;
}
return success;
return signaled;
}
bool Event::TimedWait(u64 ns) {
TimeoutHelper timeout_helper(ns);
std::scoped_lock lk(this->lock);
bool TimedWaitEvent(EventType *event, TimeSpan timeout) {
AMS_ASSERT(event->state == EventType::State_Initialized);
AMS_ASSERT(timeout.GetNanoSeconds() >= 0);
u64 cur_counter = this->counter;
while (!this->signaled) {
if (this->counter != cur_counter) {
break;
}
if (this->cv.TimedWait(&this->lock, timeout_helper.NsUntilTimeout()) == ConditionVariableStatus::TimedOut) {
return false;
}
}
{
impl::TimeoutHelper timeout_helper(timeout);
std::scoped_lock lk(GetReference(event->cs_event));
if (this->auto_clear) {
this->signaled = false;
const auto cur_counter = GetBroadcastCounterUnsafe(event);
while (!event->signaled) {
if (cur_counter != GetBroadcastCounterUnsafe(event)) {
break;
}
auto wait_res = GetReference(event->cv_signaled).TimedWait(GetPointer(event->cs_event), timeout_helper);
if (wait_res == ConditionVariableStatus::TimedOut) {
return false;
}
}
if (event->clear_mode == EventClearMode_AutoClear) {
event->signaled = false;
}
}
return true;
}
void ClearEvent(EventType *event) {
AMS_ASSERT(event->state == EventType::State_Initialized);
std::scoped_lock lk(GetReference(event->cs_event));
/* Clear the signaled state. */
event->signaled = false;
}
void InitializeWaitableHolder(WaitableHolderType *waitable_holder, EventType *event) {
AMS_ASSERT(event->state == EventType::State_Initialized);
new (GetPointer(waitable_holder->impl_storage)) impl::WaitableHolderOfEvent(event);
waitable_holder->user_data = 0;
}
}