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os: refactor/rewrite entire namespace.
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181 changed files with 5353 additions and 1929 deletions
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os/os_thread_common.hpp>
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namespace ams::os {
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struct ThreadType;
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struct WaitableHolderType;
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Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority, s32 ideal_core);
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Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority);
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void DestroyThread(ThreadType *thread);
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void StartThread(ThreadType *thread);
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ThreadType *GetCurrentThread();
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void WaitThread(ThreadType *thread);
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bool TryWaitThread(ThreadType *thread);
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void YieldThread();
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void SleepThread(TimeSpan time);
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s32 SuspendThread(ThreadType *thread);
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s32 ResumeThread(ThreadType *thread);
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s32 GetThreadSuspendCount(const ThreadType *thread);
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void CancelThreadSynchronization(ThreadType *Thread);
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/* TODO: void GetThreadContext(ThreadContextInfo *out_context, const ThreadType *thread); */
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s32 ChangeThreadPriority(ThreadType *thread, s32 priority);
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s32 GetThreadPriority(const ThreadType *thread);
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s32 GetThreadCurrentPriority(const ThreadType *thread);
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void SetThreadName(ThreadType *thread, const char *name);
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void SetThreadNamePointer(ThreadType *thread, const char *name);
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const char *GetThreadNamePointer(const ThreadType *thread);
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s32 GetCurrentProcessorNumber();
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s32 GetCurrentCoreNumber();
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void SetThreadCoreMask(ThreadType *thread, s32 ideal_core, u64 affinity_mask);
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void GetThreadCoreMask(s32 *out_ideal_core, u64 *out_affinity_mask, const ThreadType *thread);
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u64 GetThreadAvailableCoreMask();
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ThreadId GetThreadId(const ThreadType *thread);
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void InitializeWaitableHolder(WaitableHolderType *holder, ThreadType *thread);
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}
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