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git subrepo clone https://github.com/Atmosphere-NX/Atmosphere-libs libraries
subrepo: subdir: "libraries" merged: "07af583b" upstream: origin: "https://github.com/Atmosphere-NX/Atmosphere-libs" branch: "master" commit: "07af583b" git-subrepo: version: "0.4.0" origin: "https://github.com/ingydotnet/git-subrepo" commit: "5d6aba9"
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188
libraries/libstratosphere/source/os/os_system_event.cpp
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188
libraries/libstratosphere/source/os/os_system_event.cpp
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/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "impl/os_waitable_holder_impl.hpp"
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namespace ams::os {
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SystemEvent::SystemEvent(bool inter_process, bool autoclear) : state(SystemEventState::Uninitialized) {
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if (inter_process) {
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R_ASSERT(this->InitializeAsInterProcessEvent(autoclear));
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} else {
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R_ASSERT(this->InitializeAsEvent(autoclear));
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}
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}
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SystemEvent::SystemEvent(Handle read_handle, bool manage_read_handle, Handle write_handle, bool manage_write_handle, bool autoclear) : state(SystemEventState::Uninitialized) {
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this->AttachHandles(read_handle, manage_read_handle, write_handle, manage_write_handle, autoclear);
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}
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SystemEvent::~SystemEvent() {
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this->Finalize();
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}
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Event &SystemEvent::GetEvent() {
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AMS_ASSERT(this->state == SystemEventState::Event);
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return GetReference(this->storage_for_event);
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}
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const Event &SystemEvent::GetEvent() const {
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AMS_ASSERT(this->state == SystemEventState::Event);
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return GetReference(this->storage_for_event);
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}
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impl::InterProcessEvent &SystemEvent::GetInterProcessEvent() {
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AMS_ASSERT(this->state == SystemEventState::InterProcessEvent);
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return GetReference(this->storage_for_inter_process_event);
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}
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const impl::InterProcessEvent &SystemEvent::GetInterProcessEvent() const {
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AMS_ASSERT(this->state == SystemEventState::InterProcessEvent);
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return GetReference(this->storage_for_inter_process_event);
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}
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Result SystemEvent::InitializeAsEvent(bool autoclear) {
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AMS_ASSERT(this->state == SystemEventState::Uninitialized);
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new (GetPointer(this->storage_for_event)) Event(autoclear);
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this->state = SystemEventState::Event;
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return ResultSuccess();
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}
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Result SystemEvent::InitializeAsInterProcessEvent(bool autoclear) {
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AMS_ASSERT(this->state == SystemEventState::Uninitialized);
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new (GetPointer(this->storage_for_inter_process_event)) impl::InterProcessEvent();
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this->state = SystemEventState::InterProcessEvent;
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/* Ensure we end up in a correct state if initialization fails. */
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{
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auto guard = SCOPE_GUARD { this->Finalize(); };
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R_TRY(this->GetInterProcessEvent().Initialize(autoclear));
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guard.Cancel();
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}
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return ResultSuccess();
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}
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void SystemEvent::AttachHandles(Handle read_handle, bool manage_read_handle, Handle write_handle, bool manage_write_handle, bool autoclear) {
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AMS_ASSERT(this->state == SystemEventState::Uninitialized);
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new (GetPointer(this->storage_for_inter_process_event)) impl::InterProcessEvent();
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this->state = SystemEventState::InterProcessEvent;
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this->GetInterProcessEvent().Initialize(read_handle, manage_read_handle, write_handle, manage_write_handle, autoclear);
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}
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void SystemEvent::AttachReadableHandle(Handle read_handle, bool manage_read_handle, bool autoclear) {
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this->AttachHandles(read_handle, manage_read_handle, INVALID_HANDLE, false, autoclear);
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}
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void SystemEvent::AttachWritableHandle(Handle write_handle, bool manage_write_handle, bool autoclear) {
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this->AttachHandles(INVALID_HANDLE, false, write_handle, manage_write_handle, autoclear);
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}
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Handle SystemEvent::DetachReadableHandle() {
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AMS_ASSERT(this->state == SystemEventState::InterProcessEvent);
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return this->GetInterProcessEvent().DetachReadableHandle();
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}
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Handle SystemEvent::DetachWritableHandle() {
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AMS_ASSERT(this->state == SystemEventState::InterProcessEvent);
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return this->GetInterProcessEvent().DetachWritableHandle();
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}
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Handle SystemEvent::GetReadableHandle() const {
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AMS_ASSERT(this->state == SystemEventState::InterProcessEvent);
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return this->GetInterProcessEvent().GetReadableHandle();
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}
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Handle SystemEvent::GetWritableHandle() const {
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AMS_ASSERT(this->state == SystemEventState::InterProcessEvent);
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return this->GetInterProcessEvent().GetWritableHandle();
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}
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void SystemEvent::Finalize() {
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switch (this->state) {
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case SystemEventState::Uninitialized:
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break;
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case SystemEventState::Event:
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this->GetEvent().~Event();
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break;
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case SystemEventState::InterProcessEvent:
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this->GetInterProcessEvent().~InterProcessEvent();
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break;
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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this->state = SystemEventState::Uninitialized;
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}
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void SystemEvent::Signal() {
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switch (this->state) {
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case SystemEventState::Event:
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this->GetEvent().Signal();
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break;
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case SystemEventState::InterProcessEvent:
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this->GetInterProcessEvent().Signal();
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break;
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case SystemEventState::Uninitialized:
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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void SystemEvent::Reset() {
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switch (this->state) {
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case SystemEventState::Event:
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this->GetEvent().Reset();
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break;
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case SystemEventState::InterProcessEvent:
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this->GetInterProcessEvent().Reset();
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break;
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case SystemEventState::Uninitialized:
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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void SystemEvent::Wait() {
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switch (this->state) {
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case SystemEventState::Event:
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this->GetEvent().Wait();
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break;
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case SystemEventState::InterProcessEvent:
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this->GetInterProcessEvent().Wait();
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break;
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case SystemEventState::Uninitialized:
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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bool SystemEvent::TryWait() {
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switch (this->state) {
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case SystemEventState::Event:
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return this->GetEvent().TryWait();
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case SystemEventState::InterProcessEvent:
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return this->GetInterProcessEvent().TryWait();
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case SystemEventState::Uninitialized:
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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bool SystemEvent::TimedWait(u64 ns) {
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switch (this->state) {
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case SystemEventState::Event:
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return this->GetEvent().TimedWait(ns);
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case SystemEventState::InterProcessEvent:
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return this->GetInterProcessEvent().TimedWait(ns);
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case SystemEventState::Uninitialized:
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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}
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