fix statemachine progression for Snapshot, Crawl, and ArchiveResult

This commit is contained in:
Nick Sweeting 2024-11-16 02:46:45 -08:00
parent 684a394cba
commit 227fd4e1c6
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3 changed files with 50 additions and 21 deletions

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@ -19,7 +19,7 @@ class SnapshotActor(ActorType[Snapshot]):
ACTIVE_STATE: ClassVar[State] = SnapshotMachine.started # 'started'
FINAL_STATES: ClassVar[list[State]] = SnapshotMachine.final_states # ['sealed']
STATE_FIELD_NAME: ClassVar[str] = SnapshotMachine.state_field_name # status
STATE_FIELD_NAME: ClassVar[str] = Snapshot.state_field_name # status
MAX_CONCURRENT_ACTORS: ClassVar[int] = 3
MAX_TICK_TIME: ClassVar[int] = 10
@ -37,7 +37,7 @@ class ArchiveResultActor(ActorType[ArchiveResult]):
ACTIVE_STATE: ClassVar[State] = ArchiveResultMachine.started # 'started'
FINAL_STATES: ClassVar[list[State]] = ArchiveResultMachine.final_states # ['succeeded', 'failed', 'skipped']
STATE_FIELD_NAME: ClassVar[str] = ArchiveResultMachine.state_field_name # status
STATE_FIELD_NAME: ClassVar[str] = ArchiveResult.state_field_name # status
MAX_CONCURRENT_ACTORS: ClassVar[int] = 6
MAX_TICK_TIME: ClassVar[int] = 60