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improvements to new actor and orchestrators
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commit
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2 changed files with 298 additions and 197 deletions
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@ -2,104 +2,132 @@ __package__ = 'archivebox.actors'
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import os
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import time
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from typing import Dict
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import itertools
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import uuid
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from typing import Dict, Type
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from multiprocessing import Process
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from multiprocessing import Process, cpu_count
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from rich import print
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from django.db.models import QuerySet
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from django.apps import apps
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from .actor import ActorType
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class Orchestrator:
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pid: int
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idle_count: int = 0
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actor_types: Dict[str, Type[ActorType]]
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@classmethod
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def spawn_orchestrator(cls) -> int:
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orchestrator = cls()
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orchestrator_bg_proc = Process(target=orchestrator.runloop)
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def __init__(self, actor_types: Dict[str, Type[ActorType]] | None = None):
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self.actor_types = actor_types or self.actor_types or self.autodiscover_actor_types()
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def __repr__(self) -> str:
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return f'[underline]{self.__class__.__name__}[/underline]\\[pid={self.pid}]'
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def __str__(self) -> str:
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return self.__repr__()
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def start(self) -> int:
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orchestrator_bg_proc = Process(target=self.runloop)
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orchestrator_bg_proc.start()
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assert orchestrator_bg_proc.pid is not None
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return orchestrator_bg_proc.pid
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@classmethod
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def get_all_actor_types(cls) -> Dict[str, ActorType]:
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# returns a Dict of all discovered {actor_type_id: ActorType} ...
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def autodiscover_actor_types(cls) -> Dict[str, Type[ActorType]]:
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# returns a Dict of all discovered {actor_type_id: ActorType} across the codebase
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# override this method in a subclass to customize the actor types that are used
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# return {'Snapshot': SnapshotActorType, 'ArchiveResult_chrome': ChromeActorType, ...}
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return {
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'TestActor': TestActor(),
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# look through all models and find all classes that inherit from ActorType
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# ...
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}
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@classmethod
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def get_orphaned_objects(cls, all_queues) -> list:
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# returns a list of objects that are in the queues of all actor types but not in the queues of any other actor types
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return []
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all_queued_ids = itertools.chain(*[queue.values('id', flat=True) for queue in all_queues.values()])
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orphaned_objects = []
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for model in apps.get_models():
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if hasattr(model, 'retry_at'):
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orphaned_objects.extend(model.objects.filter(retry_at__lt=timezone.now()).exclude(id__in=all_queued_ids))
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return orphaned_objects
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def on_startup(self):
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self.pid = os.getpid()
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print('Orchestrator startup', self.pid)
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print(f'[green]👨✈️ {self}.on_startup() STARTUP (PROCESS)[/green]')
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# abx.pm.hook.on_orchestrator_startup(self)
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def on_shutdown(self, err: BaseException | None = None):
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print('Orchestrator shutdown', self.pid, err)
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print(f'[grey53]👨✈️ {self}.on_shutdown() SHUTTING DOWN[/grey53]', err or '[green](gracefully)[/green]')
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# abx.pm.hook.on_orchestrator_shutdown(self)
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def on_tick_started(self, actor_types, all_queues):
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total_pending = sum(queue.count() for queue in all_queues.values())
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print('Orchestrator tick +', self.pid, f'total_pending={total_pending}')
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def on_tick_started(self, all_queues):
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# total_pending = sum(queue.count() for queue in all_queues.values())
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# print(f'👨✈️ {self}.on_tick_started()', f'total_pending={total_pending}')
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# abx.pm.hook.on_orchestrator_tick_started(self, actor_types, all_queues)
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pass
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def on_tick_finished(self, actor_types, all_queues):
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# print('Orchestrator tick √', self.pid)
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def on_tick_finished(self, all_queues, all_existing_actors, all_spawned_actors):
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if all_spawned_actors:
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total_queue_length = sum(queue.count() for queue in all_queues.values())
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print(f'[grey53]👨✈️ {self}.on_tick_finished() queue={total_queue_length} existing_actors={len(all_existing_actors)} spawned_actors={len(all_spawned_actors)}[/grey53]')
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# abx.pm.hook.on_orchestrator_tick_finished(self, actor_types, all_queues)
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pass
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def on_idle(self):
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# print('Orchestrator idle', self.pid)
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def on_idle(self, all_queues):
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# print(f'👨✈️ {self}.on_idle()')
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# abx.pm.hook.on_orchestrator_idle(self)
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pass
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# check for orphaned objects left behind
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if self.idle_count == 60:
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orphaned_objects = self.get_orphaned_objects(all_queues)
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if orphaned_objects:
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print('[red]👨✈️ WARNING: some objects may not be processed, no actor has claimed them after 60s:[/red]', orphaned_objects)
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def runloop(self):
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self.pid = os.getpid()
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self.on_startup()
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try:
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while True:
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actor_types = self.get_all_actor_types()
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all_queues = {
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actor_type: actor_type.get_queue()
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for actor_type in actor_types.values()
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for actor_type in self.actor_types.values()
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}
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self.on_tick_started(actor_types, all_queues)
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if not all_queues:
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raise Exception('Failed to find any actor_types to process')
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self.on_tick_started(all_queues)
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all_existing_actors = []
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all_spawned_actors = []
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for actor_type, queue in all_queues.items():
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existing_actors = actor_type.get_running_actors()
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all_existing_actors.extend(existing_actors)
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actors_to_spawn = actor_type.get_actors_to_spawn(queue, existing_actors)
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for launch_kwargs in actors_to_spawn:
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all_spawned_actors.append(actor_type.spawn_actor(**launch_kwargs))
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if all_spawned_actors:
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print(f'Found {len(all_existing_actors)} existing actors, Spawned {len(all_spawned_actors)} new actors')
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else:
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# print(f'No actors to spawn, currently_running: {len(all_existing_actors)}')
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time.sleep(1)
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orphaned_objects = self.get_orphaned_objects(all_queues)
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if orphaned_objects:
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print('WARNING: some objects may will not be processed', orphaned_objects)
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try:
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existing_actors = actor_type.get_running_actors()
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all_existing_actors.extend(existing_actors)
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actors_to_spawn = actor_type.get_actors_to_spawn(queue, existing_actors)
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for launch_kwargs in actors_to_spawn:
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new_actor_pid = actor_type.start(mode='process', **launch_kwargs)
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all_spawned_actors.append(new_actor_pid)
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except BaseException as err:
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print(f'🏃♂️ ERROR: {self} Failed to get {actor_type} queue & running actors', err)
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if not any(queue.exists() for queue in all_queues.values()):
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# we are idle
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self.on_idle()
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# time.sleep(0.250)
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time.sleep(2)
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self.on_idle(all_queues)
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self.idle_count += 1
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time.sleep(1)
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else:
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self.idle_count = 0
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self.on_tick_finished(actor_types, all_queues)
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self.on_tick_finished(all_queues, all_existing_actors, all_spawned_actors)
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time.sleep(1)
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except (KeyboardInterrupt, SystemExit) as err:
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self.on_shutdown(err)
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except BaseException as err:
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if isinstance(err, KeyboardInterrupt):
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print()
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else:
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print(f'\n[red]🏃♂️ {self}.runloop() FATAL:[/red]', err.__class__.__name__, err)
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self.on_shutdown(err=err)
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@ -114,94 +142,82 @@ from django.utils import timezone
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from django import db
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from django.db import connection
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def get_next_archiveresult_atomically() -> ArchiveResult | None:
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with connection.cursor() as cursor:
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# select a random archiveresult out of the next 50 pending ones
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# (to avoid clashing with another actor thats also selecting from the same list)
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cursor.execute("""
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UPDATE core_archiveresult
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SET status = 'started'
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WHERE status = 'failed' and id = (
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SELECT id FROM (
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SELECT id FROM core_archiveresult
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WHERE status = 'failed'
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ORDER BY start_ts DESC
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LIMIT 50
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) candidates
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ORDER BY RANDOM()
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LIMIT 1
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)
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RETURNING *;
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""")
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result = cursor.fetchone()
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# If no rows were updated, return None
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if result is None:
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return None
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# Convert the row tuple into a dict matching column names
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columns = [col[0] for col in cursor.description]
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return ArchiveResult(**dict(zip(columns, result)))
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class TestActor(ActorType[ArchiveResult]):
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class FaviconActor(ActorType[ArchiveResult]):
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@classmethod
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def get_queue(cls) -> QuerySet[ArchiveResult]:
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return ArchiveResult.objects.filter(status='failed', extractor='favicon')
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@classmethod
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def get_next(cls) -> ArchiveResult | None:
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return get_next_archiveresult_atomically()
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# return cls.get_queue().last()
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return cls.get_next_atomic(
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model=ArchiveResult,
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filter=('status', 'failed'),
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update=('status', 'started'),
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sort='created_at',
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order='DESC',
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choose_from_top=cpu_count() * 10
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)
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def tick(self, obj: ArchiveResult):
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# print(f'TestActor[{self.pid}] tick({obj.id})', 'remaining:', self.get_queue().count())
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updated = ArchiveResult.objects.filter(id=obj.id, status='started').update(status='success')
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print(f'[grey53]{self}.tick({obj.id}) remaining:[/grey53]', self.get_queue().count())
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updated = ArchiveResult.objects.filter(id=obj.id, status='started').update(status='success') == 1
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if not updated:
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raise Exception('Failed to update object status, likely being processed by another actor')
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raise Exception(f'Failed to update {obj.abid}, interrupted by another actor writing to the same object')
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def lock(self, obj: ArchiveResult) -> bool:
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locked = True
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"""As an alternative to self.get_next_atomic(), we can use select_for_update() or manually update a semaphore field here"""
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# locked = ArchiveResult.objects.select_for_update(skip_locked=True).filter(id=obj.id, status='pending').update(status='started') == 1
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# if locked:
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# print(f'TestActor[{self.pid}] lock({obj.id}) 🔒')
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# print(f'FaviconActor[{self.pid}] lock({obj.id}) 🔒')
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# else:
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# print(f'TestActor[{self.pid}] lock({obj.id}) X')
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return locked
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# print(f'FaviconActor[{self.pid}] lock({obj.id}) X')
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return True
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class ExtractorsOrchestrator(Orchestrator):
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actor_types = {
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'FaviconActor': FaviconActor,
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}
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if __name__ == '__main__':
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orchestrator = ExtractorsOrchestrator()
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orchestrator.start()
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snap = Snapshot.objects.last()
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assert snap is not None
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orchestrator = Orchestrator()
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orchestrator.spawn_orchestrator()
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for _ in range(50_000):
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created = 0
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while True:
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time.sleep(0.005)
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try:
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ar = ArchiveResult.objects.create(
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snapshot=snap,
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status='failed',
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extractor='favicon',
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cmd=['echo', '"hello"'],
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cmd_version='1.0',
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pwd='.',
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start_ts=timezone.now(),
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end_ts=timezone.now(),
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)
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ArchiveResult.objects.bulk_create([
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ArchiveResult(
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id=uuid.uuid4(),
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snapshot=snap,
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status='failed',
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extractor='favicon',
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cmd=['echo', '"hello"'],
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cmd_version='1.0',
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pwd='.',
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start_ts=timezone.now(),
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end_ts=timezone.now(),
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created_at=timezone.now(),
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modified_at=timezone.now(),
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created_by_id=1,
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)
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for _ in range(100)
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])
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created += 100
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if created % 1000 == 0:
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print(f'[blue]Created {created} ArchiveResults...[/blue]')
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time.sleep(25)
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except Exception as err:
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print(err)
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db.connections.close_all()
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if _ % 1000 == 0:
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print('Created', _, 'snapshots...')
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time.sleep(0.001)
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# time.sleep(3)
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# test_queue = TestActor.get_queue()
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# thread_actors = []
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# print('Actor queue:', test_queue)
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# actors_to_spawn = TestActor.get_actors_to_spawn(test_queue, thread_actors)
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# print('Actors to spawn:', actors_to_spawn)
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# # thread_actors = [TestActor.spawn_actor(mode='thread') for _ in actors_to_spawn]
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# # print('Thread Actors spawned:', thread_actors)
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# process_actors = [TestActor.spawn_actor(mode='process') for _ in actors_to_spawn]
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# print('Process Actors spawned:', process_actors)
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except BaseException as err:
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print(err)
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break
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